====== Making the feature map ======
If you would like to place custom features such as rocks on your map, you will need to use the //feature// map.
===== Preparing your features =====
Before you can place any features in your feature map, you must define what the features will be. To do this, select the 'Custom feature settings' button in the //Spring Mapping Wizard//, as described on [[tutorials:ta_spring:aaron:featuremanager|this page of the tutorial]].
If you have not defined any custom features using the //feature manager//, you cannot add any features to your map.
===== Placing your features =====
To place features, select the 'edit feature map' button in the //Spring Mapping// wizard, highlighted below:
{{ :tutorials:ta_spring:aaron:springwizard_editfeatures.png |:tutorials:ta_spring:aaron:springwizard_editfeatures.png}}
This will make L3DT display the 'Spring-Features' map and open the 'indexed map brush' tool (as shown below), which we'll use to apply the features.
{{ :tutorials:ta_spring:aaron:map_features.png |:tutorials:ta_spring:aaron:map_features.png }}
Note that the map shown above has the texture [[bundydocs>l3dt:userguide:view:overlay|image drape]] applied. If your 'Spring-Features' map appears to be all black, press the 'Apply image drape' button in the //Spring Mapping Wizard//.
In the 'value' field, select the feature you would like to apply:
{{ :tutorials:ta_spring:aaron:IndexBrush_Features.png |:tutorials:ta_spring:aaron:IndexBrush_Features.png}}
To place a feature, simply left-click in the map window to put down a single pixel of the desired value, as below:
{{ :tutorials:ta_spring:aaron:map_features2.png |:tutorials:ta_spring:aaron:map_features2.png }}
Each feature type is displayed in a different colour, as summarised below:
^ Feature ID ^ VGA colour ^
| 0 (no feature) | Black |
| 1 | Blue |
| 2 | Green |
| 3 | Cyan |
| 4 | Red |
| 5 | Magenta |
| 6 | Brown |
| 7 | Light grey |
| 8 | Dark grey |
| 9 | Light blue |
| 10 | Light green |
| 11 | Light cyan |
| 12 | Light red |
| 13 | Light magenta |
| 14 | Yellow |
| 15 | White |
| etc | [[wp>VGA#The_VGA_color_palette|see VGA palette]] |
If you hover the mouse over a feature, the type of the feature will be shown in the statusbar at the bottom-right corner of the window.
To remove a feature, select the 'none' option from the //value// drop-list, and then left-click on the feature pixel in the map display.
After you have placed all the features, you are ready to proceed to [[tutorials:ta spring:aaron:treemap|editing the tree map]].
^ Navigation | >> [[tutorials:ta spring:aaron:treemap|Forward to tree map]] >> | [[tutorials:ta spring:aaron|Up to Spring tutorial]] |