====== Prelude ===== Making a new climate definition for L3DT, or even modifying one of the existing climates, has historically been one of the more gruelling tasks a user of L3DT could undertake. L3DT release 2.4 adds a new [[bundydocs>l3dt:userguide:climates#the_climate_editor|climate editor interface]], which simplifies this process greatly. This tutorial will expalin how this interface can be used to generate a climate. However, before we start I would strongly recommend readers to generate a test-map for their climate, and consistently use this map when testing and modifying the climate. Tweaking the variables in a climate to be 'just so' can be //quite// a complex process, and it really helps if you keep everything else constant (i.e. the map). I would also recommend that your test map be fairly small (eg. 8x8 design map), as this will save you a //whole lotta// time. In this tutorial I'll be using the 'fjord' map, as seen in the [[tutorials:l3dt:fjord|designing a fjord]] tutorial. Just to refresh your memory, this is what it looked like: {{ tutorials:l3dt:newclimate:tx1.jpg?400 }} My intention is to make an all-in-one climate for the fjord, whereas previously I had used two climates ('temperate' and 'arctic') to get the desired grass/snow/rock mix. ====== Next section ====== * [[tutorials:l3dt:newclimate:Starting afresh]] >>