Another progress reportThe dynamic caching is working on everything but the sea-flooding. I have successfully made a 32,768 x 32,768 heightfield. It took 10 hours on an AMD XP2600, and only took 25Mb of RAM (though ~5Gb of HDD). The dynamic caching routines are about twice as slow as the RAM-only operations, but I think I can optimise a few things there. ETA for release 2.1 is at least two weeks from now. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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