L3DT 2.2 progress report

Escalating commitments with work and study mean the new release is still some weeks away (but before end of June). I still have to write the tutorial, tweak a few parameters / algorithms, and do the final test-and-debug-everything evaluation. Will it be worth the wait? I hope so.

The features new to L3DT 2.2 include:

Notes:

I've broken the mosaic heightfield functions good and proper, and I may not fix them in time for L3DT 2.2. That probably means a heightfield size limit of 4096 × 4096 pixels will apply in L3DT 2.2. Mosaic textures still work, however, so the limit there remains 32k × 32k pixels.