Things left to do for L3DT 2.2:
I think that's about it.
I've tweaked the thermal and fluvial erosion algorithms to produce terrain that one might dare to call 'realistic-looking' (see screenshot).
At a guess L3DT 2.2 should be done by the end of the month.
…Oh yes, and I'll be moving the L3DT website to a new host that doesn't have quite the same download limit as GeoCities. Should be done in a week or two. URL to be advised.