====== Gigapixel maps, progress report ====== **Gigapixel heightfields:** For a stress-test of L3DT's tile caching system I generated a 32k×32k pixel heightfield. Without erosion, it took nearly 5 hours (AMD XP2600). With erosion, it was a bit over 17 hours. No problems were encountered. **Progress report:** I've updated the [[bundydocs>aaron:todo:l3dt|to-do list]] again. The last few items for L3DT 2.3 are proving difficult, but not insurmountably so. The release date is uncertain, but some time in June seems as good a guess as any.