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        <dc:date>2017-08-31T07:14:46+00:00</dc:date>
        <title>l3dt:userguide:climates:cliedit</title>
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        <description>Please note: This tutorial is a technical guide to using the climate editor window. If you want a guide on how to make or modify a climate, please see this tutorial.

The climate editor window, shown below, is opened using the 'Edit' button in the climate manager window.</description>
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        <dc:date>2017-08-31T07:23:20+00:00</dc:date>
        <title>l3dt:userguide:climates:layeredit</title>
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        <description>The Layer editor window, shown below, is opened via the Edit button in the material editor window.





The various settings and controls are described below:

Texture settings

Texture file name


The filename of the texture image for this layer. Valid file types include BMP, JPG/JPEG, PNG, TGA and DDS. All files should be in the following directory or subdirectories thereof:</description>
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        <dc:date>2017-08-31T04:31:19+00:00</dc:date>
        <title>l3dt:userguide:climates:ltedit</title>
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        <description>The land type editor window, shown below, is accessed via the 'edit' button in the climate editor window. 


  Tab 1: General    Tab 2: Parameters    Tab 3: Appearance   []  []  [] 


As you can see, the controls in this dialog are spread across three tabs:</description>
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        <description>The Climate manager window, shown below, is activated via the 'Resources-&gt;Climates-&gt;Climate manager...' menu option.





Climate-specific buttons

Load


The 'Load' button opens up a file dialog, with which you may select the climate file to load. Climates should be placed in the following directory or in subdirectories thereof:</description>
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        <title>l3dt:userguide:climates:matedit</title>
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        <description>The Material editor window, shown below, is opened using the 'Edit' button in the material manager window, or by selecting a material name in L3DT's 'Resources-&gt;Materials' menu.





The various settings and controls in this dialog box are explaied below:</description>
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        <dc:date>2017-08-31T04:35:23+00:00</dc:date>
        <title>l3dt:userguide:climates:matmanager</title>
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        <description>The Material manager window, shown below, is activated via the 'Resources-&gt;Materials-&gt;Material manager...' menu option.





Copy / Create


Create a new material, or create a copy of an existing material if a material is selected in the list. This option will open the material editor window, in which you may edit the new material's settings.</description>
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        <dc:date>2017-08-31T06:33:18+00:00</dc:date>
        <title>l3dt:userguide:climates:multicli</title>
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        <description>Up to 255 different climates are may be used in the one map. However, only two or three are required for pleasant transitions from, say, desert to temperate.

Painting climates in the design map


Climates may be 'painted' on the design map using the design map brush tool. The climate dropdown in the tool  lists all the climates available to L3DT.</description>
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