This page lists the features that are intended to be included in L3DT eventually, but have not yet been committed to any particular release.
3D editor.
Algorithm for stitching two or more maps together seamlessly.
Context sensitive help, linking to the on-line or off-line tutorial
1).
Create a wizard dialog for batch engine.
Algorithm parameters 'tweak' interface.
'Blended' display in texture-combining wizard
2).
Customisable contour lines
3).
Copy image to clipboard option.
Restore defaults for schemes.ini.
Network rendering.
Flowing water (rivers, waterfalls, rapids, etc.)
Roads, rail, fences, etc.
Design heightfield by drawing contours.
Generate design map from user-designed 'primitives map' (e.g. plains, hills, mountains, etc).
Export 'shadow height map' option.
Vector/polygon based area definition for overlays and other operations
4).
Latitude-based climate variation (eg poles-to-tropics).
Preview option that generates only specific parts of the heightfield
5).
Strata-masking of erosion.
Radiosity mapping (e.g.
this).
Make water plane calc switch sea/lake (depending on edge conditions.)
Plain-text file option in texture splatting (as opposed to the
XML file).