L3DT documentation
Large 3D terrain generator

Unscheduled features

This page lists the features that are intended to be included in L3DT eventually, but have not yet been committed to any particular release.

User interface

  • 3D editor.
  • Algorithm for stitching two or more maps together seamlessly.
  • Context sensitive help, linking to the on-line or off-line tutorial1).
  • Create a wizard dialog for batch engine.
  • Algorithm parameters 'tweak' interface.
  • 'Blended' display in texture-combining wizard2).
  • Customisable contour lines3).
  • Copy image to clipboard option.
  • Restore defaults for schemes.ini.

Fancy features

  • Network rendering.
  • Flowing water (rivers, waterfalls, rapids, etc.)
  • Roads, rail, fences, etc.
  • Design heightfield by drawing contours.
  • Generate design map from user-designed 'primitives map' (e.g. plains, hills, mountains, etc).
  • Export 'shadow height map' option.
  • Vector/polygon based area definition for overlays and other operations4).
  • Latitude-based climate variation (eg poles-to-tropics).
  • Preview option that generates only specific parts of the heightfield5).
  • Strata-masking of erosion.
  • Radiosity mapping (e.g. this).
  • Make water plane calc switch sea/lake (depending on edge conditions.)

File I/O

  • Plain-text file option in texture splatting (as opposed to the XML file).

Optimisations

  • Re-optimise water flooding routine.
1) Is this still necessary with wthrus?
2) , 3) This is just eye-candy.
4) Isn't this what Leveller does? Should I replicate this?
5) I'm not sure this can be done, but I'll keep it on the list for now.
 
aaron/todo/l3dt/wishlist.txt · Last modified: 2017/08/31 06:27 (external edit)
 
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