The 'altitude range' slider in the design map parameters wizard determines the steepness of your map.
This is demonstrated below, where where I've made terrain with altitude range settings from 0% up to 100%:
Altitude range | Design map | Heightfield | 3D render |
---|---|---|---|
0% (left, flat) | ![]() | ![]() | ![]() |
25% | ![]() | ![]() | ![]() |
50% (centre, default) | ![]() | ![]() | ![]() |
75% | ![]() | ![]() | ![]() |
100% (right, steep) | ![]() | ![]() | ![]() |
>