====== tile_GetDataPtr ======
===== Description =====
Retrieve the raw data pointer for a mosaic tile.
===== Function prototype =====
void* CExtAPI::tile_GetDataPtr(void* hTile);
===== Arguments =====
^ Name ^ Type ^ Comment ^
| hTile | void* | A handle to a mosaic tile. |
===== Return value =====
A null pointer if:
* The tile handle is invalid.
* The tile has not been locked for use via [[zeolite:functions:tile_SetLock]] (this is automatic when loading/saving tiles).
A valid non-null pointer otherwise.
===== Comments =====
==== Pixel ordering ====
Pixels are ordered in rows going east-to-west, with rows ordered south to north. To convert from x/y coordinate to memory offset, use the following formula:
long offset = (x + TileSize * y) * PixelMemSize;
...where //PixelMemSize// is the size in memory of one pixel (see [[zeolite:functions:map_GetPixelSize]]).
To convert from memory offsets to pixel coordinates, use the following formulae:
long x = (offset/PixelMemSize)%TileSize;
long y = (offset/PixelMemSize)/TileSize;
==== Use map_GetPixel/map_SetPixel where possible ====
It is recommended that, wherever possible, the [[zeolite:functions:tile_GetPixel]]/[[zeolite:functions:tile_SetPixel]] functions are used for accessing tile data, instead of direct memory access with tile_GetDataPtr. Those functions include coordinate checking and memory protection, as well has handling mip-mapping and mosaic tile cache loading/saving and automatically.