====== Noise shape (DM parameter) ====== The 'noise shape' slider in the //[[l3dt:userguide:wizards:designparams|design map parameters]]// wizard determines whether the random noise applied to the heightfield will be smooth like rolling hills, rough like jagged rocks, or a mix of the two. This is demonstrated below, where where I've made terrain with noise shapes from 0% (rolling) up to 100% (fractal):
^ Noise shape ^ Heightfield ^ 3D render ^ | 0% (left, rolling) | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_0_hf.png?200}} | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_0_3d.jpg?300}} | | 25% | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_25_hf.png?200}} | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_25_3d.jpg?300}} | | 50% (centre, default) | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_50_hf.png?200}} | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_50_3d.jpg?300}} | | 75% | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_75_hf.png?200}} | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_75_3d.jpg?300}} | | 100% (right, jagged) | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_100_hf.png?200}} | {{l3dt:algorithms:dm:params:noiseshape:noiseshape_100_3d.jpg?300}} |